It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It was originally developed as Mantle by AMD, but was later given to Khronos Group. Vulkan is a low-level low- overhead, cross-platform API and open standard for 3D graphics and computing. com /KhronosGroup /Vulkan-HeadersĪndroid, Linux, Haiku, Fuchsia, BSD Unix, QNX, Windows, Nintendo Switch, Stadia, Tizen, macOS, iOS, iPadOS, tvOS, Raspberry Pi, vxWorks